2011年4月25日星期一

Diablo III - Exclusive Interview

Gamescom 2010. In a piece of black iconic brand, takes the lead designer Jay Wilson. It's the end of a day long and loud, and it is not surprising that he seems tired. Wilson, however, is relatively easy for someone to get in shape: just tell him about the design of Diablo III. So that's what I do.

Eurogamer: You've just announced the creation of system objects "Artisan". Why did you choose to put a crafting system in Diablo III?

Jay Wilson: We have reviewed the systems that existed in Diablo II and looking for ways to develop them. There were in Diablo II, many systems that were excellent, but maybe they were not well used or were not considered good systems.

Gambling running fairly well if they knew they were walking, but many people ignored it, and runewords were cool, but any system that requires you to either go to a website to find What do looks very much like wow gold a bad system.

We therefore examined things like this and we said what we really wanted to Diablo III is that there is only one shop for everything concerning the creation and customization objects. It had to be a place to put important functions without fear, that the player understands how to get there and who does what, and presented to him so he understands its usefulness and is possible to introduce it early in the game

This area therefore focuses on objects that are a central element of the game

This is an advertisement. Click Next to continue.

Pr飩dentSuivantVoir any ?

id="image-number-941978" 1 / 11

Dynamic events of the story takes place on the charts, so that the world does not give the impression of being just a box full of monsters

1 条评论:

  1. Thinking of getting rich in World of Warcraft?

    You should Install the TYCOON GOLD ADDON.

    The addon will automatically hint on the BEST gold strategies inside the game, in real-time.

    回复删除